8/18/11


 * Fresh off of their dungeon win, the adventurers find themselves without the attention they'd been expecting, as Lady Odessa Ashby's death has captivated the town.
 * Following Lazarus to the castle, the adventurers are offered a chance to help with the investigation by Lady Odessa Ashby's Captain of the Guard, Willa, and her Personal Advisor, Merrik.
 * After exploring the Lady's personal bedroom and her body, the adventurers discover that the Lady's personal book is missing, and are moved to further investigate the two men in blue cloaks and bumblebee pendants that they both saw at the dungeon unveiling, and have discovered held an appointment with Lady Odessa on her last day alive.
 * On a trip to the Ilmra headquarters of The Order, the adventurers meet with some resistance. However, they do discover that the blue cloaks they witnessed typically are worn only by Grand Masters, and that the pins are relatively standard issue that could feasibly be attained a variety of ways.
 * Upon returning to the castle from The Order, the adventurers witness a woman quickly shuttering a window in town, and follow the clue to the woman's room in a local Inn. There, they discover a woman posing as poor who is hiding Lady Odessa Ashby's book in a chest of drawers.  Scared and hysterical, they take the woman to Willa, who recognizes her as on of Lady Odessa's ladies in waiting.
 * With the book returned and The Order investigated, the adventurers piece together some of the clues and realize that Lady Odessa had some strong suspicions about The Order's potential involvement in her parent's death. However, things are quickly accelerated as it is revealed that Lady Odessa is actually alive.
 * The adventurers discover that Lady Odessa feigned her death as a way to test the merit of the adventurers and that she strongly believes that The Order is behind a plot to hide something from the citizens of Duskryn. Additionally, she believes that her parent's death on their voyage to The Wilds is connected to that secret.
 * Her city being somewhat in debt (and the potential dangers that her own involvement would cause her people), Lady Odessa asks the adventurers to take the lead in the investigation, and begin by interviewing a shiping kingpin in Dyeer who found her parent's ship wreckage. The man is notoriously difficult to get in touch with; however, he is famously always in attendance at the opening of his new dungeons.  He has one opening in six months, though he is equally famous for charging adventurers great deals of gold to enter his dungeons, so the adventurers must begin by traveling to another major city to begin adventuring there, and to officially register with The Order.
 * With their path set for them, the adventurers must now decide how to proceed, and whether or not there is a truth to be uncovered at all.