The Order

Founded over 75 years ago, The Order was originally comprised of a few brave individuals (called The Grand Masters who stopped a plot to take over the world (see Adventuring and Re-pop scrolls). Using the wizard's own creations, the Grand Masters successfully turned Adventuring into a national sport that has captivated all of Duskryn.


 * Today, Adventuring is a huge economic driver, with new dungeon openings drawing adventurers, vendors, healers, sellswords and thousands of others to their locations. As such, Lords and Ladies of cities compete among themselves to build the best dungeons (structured, contained trials) and adventures (more unconvential, less contained trials).
 * Citizens wishing to try their hand at adventuring are allowed to enter a maximum of two dungeons or adventures before they must register themselves as a Guild.