10/19/11


 * After returning from Nan's with their new feline companion, the adventurers prepare for their first tournament- style dungeon: a Blue Tournament, built around the idea of being faster than the other competitors.
 * The night before, the adventurers tie up some loose ends around town...
 * First, they recall the beggars they rented a room for (intending to use the beggars as a decoy). Upon visiting the inn, Switch discovers that the beggars have not been back in a few days time. After buying off the crooked inn keeper, Switch is able to secure a bag left behind in the room.
 * The bag contains mostly scraps of dirty clothing and worthless found objects. In stark contrast to the other contents, however, the adventurers find a golden locket with a picture of a human family and their young daughter. The locket also bear the initials T.S. on the back, and a maker's mark behind the portrait that is unfamiliar to the Ravens.
 * After some shopping and conversations around town, the adventurers return to the Otter to head to bed.
 * In the morning the Ravens head into town to take part in the tournament. While registering for the dungeon, the Ravens have another brief encounter with the always snarky Bears.
 * Handling the tournament proceedings is a Grand Master named Wenna who seems friendly and bolsters the spirit of the adventurers by poking fun at the Bears before the adventurers take on the dungeon.
 * After a tough dungeon, the Ravens emerge victorious, serving up another plateful of defeat to the Bears, who were only six seconds slower on their own run.