Ulflinn Holderhek

Dwarven explorer. (2 Druid/3 Scout)


 * Electronic Character sheet (PDF)


 * 3rd level Character sheet scan (JPG)
 * 5th level character sheet scan (JPG)

House rules at character creation:

Ulflinn's Animal Companion class feature was replaced by the Track feat.

Description

Ulflinn is a mystical redneck ex-merc worshipper of the the Stone Mother. Friends call him Flinn. He's 4'6", slight for a dwarf, with cropped hair and a bushy black beard.

Motivations
 * 1) Spend time underground. Create a consecrated grotto for the Stone Mother.
 * 2) Gift the occasional item to his old merc company.
 * 3) Build financing for an expedition to the Wilds.
 * 4) Sacrifice the occasional item to the Stone Mother. (Precious metals, gold coins will do in a pinch, but worked platinum and cut stones are best - these have been removed the furthest from the Stone Mother's influence.)

Religion

Beliefs:
 * 1) Believes strongly in an earth deity he calls the Stone Mother.
 * 2) Occasional sacrifices are needed to keep the Stone Mother healthy/happy.
 * 3) These sacrifices prevent volcanos, earthquakes, rockslides, and cavern collapses.
 * 4) The Stone Mother is trapped and if she were to escape the the world would shatter. (In a good way.)
 * 5) The Stone Mother is responsible for volcanoes, earthquakes, and keeping the world spinning. Storms are the pathetic sea spirit trying to do damage to the Stone Mother.
 * 6) The Stone Mother listens best when her worshippers are underground.
 * 7) The Stone Mother may communicate through rock spirits (small earth elementals), or through signs in rock formations.
 * 8) Moradin is the prodigal son of the Stone Mother; it is a tragedy is that he was fooled into forgetting his heritage by the Sea Spirit.

Origin Myth. The Stone Mother became trapped when the Sun Spirit and the Sea Spirit were jealous of her. They trapped her by hiding themselves. Without them, the earth spirit became dry and brittle. She huddled in a ball, preserving her molten heart. After eons, she became encased in earth, becoming her own prison. This prison is so strong that the Sun Spirit and Sea Spirit can taunt her, with sunshine and storms.

Views on Other Religions. With the exception of Moradin, Ulflinn believes the other gods are false idols, tools of the Sun and Sea Spirits to conspire against the Stone Mother. If Ulflinn is feeling charitable, he believes their worshippers may be unwitting agents. He knows the worshippers of the Stone Mother are hopelessly outnumbered by the flocks of other gods, so he doesn't bother trying to educate them. They'll all see the truth at the Great Rending anyway.

Personality and Behavior

Ulflinn's relationship to the Stone Mother runs hot and cold. Ulflinn thinks of her as crafty, and sometimes malicious. He is not shy about complaining to the Stone Mother about the trials she's placing before him; on occasion, he may even give her 'the silent treatment'. This never lasts long, though.

Mutters to himself sometimes. Could be talking to the Stone Mother, or just to rocks.

Believes elves are flighty, orcs are hotheaded, humans and halflings are too easily distracted, and gnomes are obsessed with the wrong things. Inwardly, it seems clear to him that no other race can measure up to dwarven standards, but he won't begrudge them trying.

Sees the natural underground as a holy place. Dungeons are, of course, the unconscious desire of "all them sad surface creatures to get closer to the Stone Mother." As such, they are holy places, if unintentionally so.

Sees Undead as profoundly unnatural. Definitely Sea Spirit unholiness - "See how jealous those Sun Spirit fellers get?"

Sees dungeon sports as a way to build financing for adventures in the Wilds, and further the designs of the Stone Mother. Once he can outfit an expedition, he figures he can finance future expeditions by bringing back interesting dungeon concepts to Duskryn.

Magic items currently in Ulflinn's possession:


 * a Token of the Order
 * 1 x Wand of Cure Light Wounds
 * +1 Mithril Shirt
 * Universal Solvent
 * Nan's Cookies
 * Ring of Stalking from Lady Odessa
 * Scrolls
 * read magic
 * know direction
 * mending
 * endure elements
 * longstrider
 * magic fang
 * speak with animals
 * snowshoes
 * subject walks easily on ice and snow
 * animate wood
 * small animated wooden creature (MM1, p. 13) attacks for you

Other items of note:
 * Letter of introduction from Lady Odessa Ashby
 * a map of Chakos
 * set of heavy winter clothing, with mended damage from ice sword and wolverine claws