2/16/12


 * Fresh off the successful murder-in-the-face of 1000 kobolds, the adventurers find brief joy in capturing the naughty teenage Drow responsible for the kobold army, but quickly sober up to the reality that the town has been devestated by the battle and dozens (if not more) are dead.
 * A mob quickly approaches, eager to capture the deviant teenager and bring him to justice, and the adventurers find themselves protecting the boy from the angry townspeople.
 * Nervous about the citizen's intentions, and curious about whether there might be some sort of reward from The Order for bringing this boy to them (him being connected to the theft of the 1001 scrolls and the magical amulet), the Ravens decide to keep the boy away from the townspeople.
 * While attempting to secure the boy, an arrow sails through the air and nearly kills the boy, lodging in his neck.
 * After quickly healing the boy, the adventurers chase the would-be assassin into the woods, and nearly capture him/her before he/she teleports away. Investigating the area, the Ravens find that the assassin left a horse behind, and that the horse's tracks lead back through the woods towards the origin point of the kobold army, where they find another horse.
 * In the trampled place where the army began, they find a buried satchel, and inside they find the 1001th scroll that populated the Behir that the Drow was riding.
 * Returning to the town, the adventurers discover that representatives for The Order, including Pargus, have arrived to recover the boy, the scroll, and the amulet. Sad to lose the treasure, the Ravens ensure that Pargus remembers who helped them with this fiasco.