Fail-safes


 * Fail-safes are used by dungeons throughout the kingdom as a way to ensure that adventurers can quit a dungeon at any time that they wish.
 * Usually, fail-safes take the form of a ring, trinket, or glass ball with certain powers, such as:
 * The ability to dispel all monsters created by re-pop scrolls.
 * Teleport: designed to take adventurers in the party back to a specific safe point.
 * Cure moderate wounds.


 * Once a fail-safe is activated, the dungeon is typically considered lost and adventurers must exit before they can attempt it again.