7/20/11

The Adventure Begins....


 * Our three intrepid adventurers reconnect after years spent apart and venture into the major city of Ilmra to take their chances at a brand new dungeon hosted by the Lady Odessa Ashby.
 * After making their way through town and into the registration booths, the adventurers witness the man taking registrations hit a woman bringing him bread.
 * The adventurers choose to stay quiet and enter the dungeon rather than punish the aggressor for his actions, and discover that they have failed a trap set by Lady Odessa Ashby designed to test adventurer's compassion and virtue.
 * Determined to enter the new dungeon, the adventurers purchase three fake names from a scalper and hope that they haven't failed another test.